// ============================================================================ // == == // == AMDiS - Adaptive multidimensional simulations == // == == // == http://www.amdis-fem.org == // == == // ============================================================================ // // Software License for AMDiS // // Copyright (c) 2010 Dresden University of Technology // All rights reserved. // Authors: Simon Vey, Thomas Witkowski et al. // // This file is part of AMDiS // // See also license.opensource.txt in the distribution. /** \file BoundaryObject.h */ #ifndef AMDIS_BOUNDARY_OBJECT_H #define AMDIS_BOUNDARY_OBJECT_H #include #include "MacroElement.h" #include "Element.h" #include "Boundary.h" namespace AMDiS { using namespace std; typedef vector > ExcludeList; /// Defines the geometrical objects that forms the boundary; struct BoundaryObject { BoundaryObject(); BoundaryObject(Element *e, int eType, GeoIndex sObj, int iObj, bool rMode = false); static bool computeReverseMode(BoundaryObject &obj0, BoundaryObject &obj1, const FiniteElemSpace *feSpace, BoundaryType boundary); bool operator==(const BoundaryObject& other) const; bool operator!=(const BoundaryObject& other) const; /// The macro element to which the boundary element corresponds to. Element* el; /// Index of the macro element. int elIndex; /// Element type index, only used in 3d. int elType; /** \brief * Defines the geometrical object at the boundary. It must be "a part" of the * macro element \ref el, i.e., either 1 (a vertex), 2 (an edge) or 3 * (a face). */ GeoIndex subObj; /** \brief * Defines which of vertex, edge or face of the macro element is part of the * boundary. * * Example: If the macro element is a triangle, than \ref subObj may be either * 1 (vertex) or 2 (edge). Assume its the last one. So this variable defines * which of the three possible edges of the triangle is at the interior * boundary. */ int ithObj; bool reverseMode; /** \brief * In many situations it may be necessary to exclude some parts of the * element to be part of the boundary. In 3d, when a face is part of the * boundary, an edge or an vertex may be exludeded. In 2d only vertices may * be exluded to be part of an edge boundary. This list contains pairs of * exludeded structures. The first component of every pair denotes if it is * a vertex or an edge, and the second component denotes the local index of * the structure. */ ExcludeList excludedSubstructures; }; /** \brief * Defines one atomic part of the boundary, i.e., two boundary objects where * the boundary goes through. */ struct AtomicBoundary { AtomicBoundary() : type(INTERIOR), maxLevel(0) {} bool operator==(const AtomicBoundary& other) const; bool operator!=(const AtomicBoundary& other) const; /// The rank's part of the boundary. BoundaryObject rankObj; /// The object on the other side of the boundary. BoundaryObject neighObj; /// Integer flag that is used to distinguish between different types of /// boundaries. Till now it is used only for periodic boundaries, which are /// also handles as interior boundaries. BoundaryType type; int maxLevel; }; } #endif