#include <config.h> #include <dune/grid/onedgrid.hh> #include <dune/functions/functionspacebases/lagrangebasis.hh> #include <dune/gfe/cosseratrodenergy.hh> #include <dune/gfe/localgeodesicfefunction.hh> #include <dune/gfe/spaces/rigidbodymotion.hh> using namespace Dune; int main (int argc, char *argv[]) try { // Some types that I need typedef std::vector<RigidBodyMotion<double,3> > SolutionType; // Problem settings const int numRodBaseElements = 100; // /////////////////////////////////////// // Create the grid // /////////////////////////////////////// typedef OneDGrid GridType; GridType grid(numRodBaseElements, 0, 1); using GridView = GridType::LeafGridView; GridView gridView = grid.leafGridView(); using FEBasis = Functions::LagrangeBasis<GridView,1>; FEBasis feBasis(gridView); SolutionType x(feBasis.size()); // ////////////////////////// // Initial solution // ////////////////////////// for (size_t i=0; i<x.size(); i++) { double s = double(i)/(x.size()-1); x[i].r[0] = 0.1*std::cos(2*M_PI*s); x[i].r[1] = 0.1*std::sin(2*M_PI*s); x[i].r[2] = s; x[i].q = Rotation<double,3>::identity(); //x[i].q = Quaternion<double>(zAxis, (double(i)*M_PI)/(2*(x.size()-1)) ); } FieldVector<double,3> zAxis(0); zAxis[2]=1; x.back().q = Rotation<double,3>(zAxis, M_PI/4); // ///////////////////////////////////////////////////////////////////// // Create a second, rotated copy of the configuration // ///////////////////////////////////////////////////////////////////// FieldVector<double,3> displacement {0, 1, 0}; FieldVector<double,3> axis = {1,0,0}; Rotation<double,3> rotation(axis,M_PI/2); SolutionType rotatedX = x; for (size_t i=0; i<rotatedX.size(); i++) { rotatedX[i].r = rotation.rotate(x[i].r); rotatedX[i].r += displacement; rotatedX[i].q = rotation.mult(x[i].q); } using GeodesicInterpolationRule = LocalGeodesicFEFunction<1, double, FEBasis::LocalView::Tree::FiniteElement, RigidBodyMotion<double,3> >; GFE::CosseratRodEnergy<FEBasis, GeodesicInterpolationRule, double> localRodEnergy(gridView, 1,1,1,1e6,0.3); std::vector<RigidBodyMotion<double,3> > referenceConfiguration(gridView.size(1)); for (const auto& vertex : vertices(gridView)) { auto idx = gridView.indexSet().index(vertex); referenceConfiguration[idx].r[0] = 0; referenceConfiguration[idx].r[1] = 0; referenceConfiguration[idx].r[2] = vertex.geometry().corner(0)[0]; referenceConfiguration[idx].q = Rotation<double,3>::identity(); } localRodEnergy.setReferenceConfiguration(referenceConfiguration); auto localView = feBasis.localView(); localView.bind(*gridView.begin<0>()); SolutionType localX = {x[0], x[1]}; SolutionType localRotatedX = {rotatedX[0], rotatedX[1]}; if (std::abs(localRodEnergy.energy(localView, localX) - localRodEnergy.energy(localView, localRotatedX)) > 1e-6) DUNE_THROW(Dune::Exception, "Rod energy not invariant under rigid body motions!"); } catch (Exception& e) { std::cout << e.what() << std::endl; }