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Do not use the 'hessian' driver of ADOL-C to compute the Hessian
Instead, only let ADOL-C evaluate the Hessian in the directions of the vectors of the orthonormal frames. The result is the same, but we get away with fewer calls to ADOL-C, which, in my Cosserat shell example, shaves off about 10% of the assembly time. [[Imported from SVN: r9779]]
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