-
- Downloads
Add a very crude implementation of a 3x3 skew-symmetric matrix.
And use it to implement the Rotation<3> class. This makes the Rotation implementation easier to understand. Previously we have used a FieldVector<3> when a skew matrix was meant. This leads to confusion now that we also use quaternions as tangent vectors of SO(3). In local coordinates, these also have 3 entries. Adding the new skew matrix class makes it clearer what kind of mathematical object is meant. [[Imported from SVN: r7897]]
Loading
Please register or sign in to comment