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Sander, Oliver
dune-gfe
Commits
208f032e
Commit
208f032e
authored
16 years ago
by
Oliver Sander
Committed by
sander@PCPOOL.MI.FU-BERLIN.DE
16 years ago
Browse files
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remove all code that uses lapackcpp
[[Imported from SVN: r2362]]
parent
370770ae
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src/averageinterface.hh
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208f032e
...
@@ -9,11 +9,6 @@
...
@@ -9,11 +9,6 @@
#include
<dune/ag-common/surfmassmatrix.hh>
#include
<dune/ag-common/surfmassmatrix.hh>
#include
"svd.hh"
#include
"svd.hh"
#ifdef HAVE_LAPACKPP
#include
"lapackpp.h"
#undef max
#endif
template
<
class
GridType
>
template
<
class
GridType
>
class
PressureAverager
:
public
Ipopt
::
TNLP
class
PressureAverager
:
public
Ipopt
::
TNLP
{
{
...
@@ -658,247 +653,6 @@ void computeAveragePressureIPOpt(const Dune::FieldVector<double,GridType::dimens
...
@@ -658,247 +653,6 @@ void computeAveragePressureIPOpt(const Dune::FieldVector<double,GridType::dimens
}
}
#ifdef HAVE_LAPACKPP
// Given a resultant force and torque (from a rod problem), this method computes the corresponding
// Neumann data for a 3d elasticity problem.
template
<
class
GridType
>
void
computeAveragePressure
(
const
Dune
::
FieldVector
<
double
,
GridType
::
dimension
>&
resultantForce
,
const
Dune
::
FieldVector
<
double
,
GridType
::
dimension
>&
resultantTorque
,
const
BoundaryPatch
<
GridType
>&
interface
,
const
Configuration
&
crossSection
,
Dune
::
BlockVector
<
Dune
::
FieldVector
<
double
,
GridType
::
dimension
>
>&
pressure
)
{
const
GridType
&
grid
=
interface
.
getGrid
();
const
int
level
=
interface
.
level
();
const
typename
GridType
::
Traits
::
LevelIndexSet
&
indexSet
=
grid
.
levelIndexSet
(
level
);
const
int
dim
=
GridType
::
dimension
;
typedef
typename
GridType
::
ctype
ctype
;
typedef
double
field_type
;
typedef
typename
GridType
::
template
Codim
<
dim
>
::
LevelIterator
VertexIterator
;
// Get total interface area
ctype
area
=
interface
.
area
();
// set up output array
DGIndexSet
<
GridType
>
dgIndexSet
(
grid
,
level
);
dgIndexSet
.
setup
(
grid
,
level
);
pressure
.
resize
(
dgIndexSet
.
size
());
pressure
=
0
;
typename
GridType
::
template
Codim
<
0
>
::
LevelIterator
eIt
=
indexSet
.
template
begin
<
0
,
Dune
::
All_Partition
>();
typename
GridType
::
template
Codim
<
0
>
::
LevelIterator
eEndIt
=
indexSet
.
template
end
<
0
,
Dune
::
All_Partition
>();
for
(;
eIt
!=
eEndIt
;
++
eIt
)
{
typename
GridType
::
template
Codim
<
0
>
::
Entity
::
LevelIntersectionIterator
nIt
=
eIt
->
ilevelbegin
();
typename
GridType
::
template
Codim
<
0
>
::
Entity
::
LevelIntersectionIterator
nEndIt
=
eIt
->
ilevelend
();
for
(;
nIt
!=
nEndIt
;
++
nIt
)
{
if
(
!
interface
.
contains
(
*
eIt
,
nIt
))
continue
;
const
Dune
::
LagrangeShapeFunctionSet
<
ctype
,
field_type
,
dim
-
1
>&
baseSet
=
Dune
::
LagrangeShapeFunctions
<
ctype
,
field_type
,
dim
-
1
>::
general
(
nIt
->
intersectionGlobal
().
type
(),
1
);
// four rows because a face may have no more than four vertices
Dune
::
FieldVector
<
double
,
4
>
mu
(
0
);
Dune
::
FieldVector
<
double
,
3
>
mu_tilde
[
4
][
3
];
for
(
int
i
=
0
;
i
<
4
;
i
++
)
for
(
int
j
=
0
;
j
<
3
;
j
++
)
mu_tilde
[
i
][
j
]
=
0
;
for
(
int
i
=
0
;
i
<
nIt
->
intersectionGlobal
().
corners
();
i
++
)
{
const
Dune
::
QuadratureRule
<
double
,
dim
-
1
>&
quad
=
Dune
::
QuadratureRules
<
double
,
dim
-
1
>::
rule
(
nIt
->
intersectionGlobal
().
type
(),
dim
-
1
);
for
(
size_t
qp
=
0
;
qp
<
quad
.
size
();
qp
++
)
{
// Local position of the quadrature point
const
Dune
::
FieldVector
<
double
,
dim
-
1
>&
quadPos
=
quad
[
qp
].
position
();
const
double
integrationElement
=
nIt
->
intersectionGlobal
().
integrationElement
(
quadPos
);
// \mu_i = \int_t \varphi_i \ds
mu
[
i
]
+=
quad
[
qp
].
weight
()
*
integrationElement
*
baseSet
[
i
].
evaluateFunction
(
0
,
quadPos
);
// \tilde{\mu}_i^j = \int_t \varphi_i \times (x - x_0) \ds
Dune
::
FieldVector
<
double
,
dim
>
worldPos
=
nIt
->
intersectionGlobal
().
global
(
quadPos
);
for
(
int
j
=
0
;
j
<
dim
;
j
++
)
{
// Vector-valued basis function
Dune
::
FieldVector
<
double
,
dim
>
phi_i
(
0
);
phi_i
[
j
]
=
baseSet
[
i
].
evaluateFunction
(
0
,
quadPos
);
mu_tilde
[
i
][
j
].
axpy
(
quad
[
qp
].
weight
()
*
integrationElement
,
crossProduct
(
worldPos
-
crossSection
.
r
,
phi_i
));
}
}
}
// Set up matrix
// LaPack++ style
LaGenMatDouble
matrix
(
6
,
3
*
baseSet
.
size
());
matrix
=
0
;
for
(
int
i
=
0
;
i
<
baseSet
.
size
();
i
++
)
for
(
int
j
=
0
;
j
<
3
;
j
++
)
matrix
(
j
,
i
*
3
+
j
)
=
mu
[
i
];
for
(
int
i
=
0
;
i
<
baseSet
.
size
();
i
++
)
for
(
int
j
=
0
;
j
<
3
;
j
++
)
for
(
int
k
=
0
;
k
<
3
;
k
++
)
matrix
(
3
+
k
,
3
*
i
+
j
)
=
mu_tilde
[
i
][
j
][
k
];
LaVectorDouble
u
(
3
*
baseSet
.
size
());
LaVectorDouble
b
(
6
);
// Scale the resultant force and torque with this segments area percentage.
// That way the resulting pressure gets distributed fairly uniformly.
ctype
segmentArea
=
nIt
->
intersectionGlobal
().
volume
()
/
area
;
for
(
int
i
=
0
;
i
<
3
;
i
++
)
{
b
(
i
)
=
resultantForce
[
i
]
*
segmentArea
;
b
(
i
+
3
)
=
resultantTorque
[
i
]
*
segmentArea
;
}
LaLinearSolve
(
matrix
,
u
,
b
);
for
(
int
i
=
0
;
i
<
baseSet
.
size
();
i
++
)
for
(
int
j
=
0
;
j
<
3
;
j
++
)
pressure
[
dgIndexSet
(
*
eIt
,
nIt
->
numberInSelf
())
+
i
][
j
]
=
u
(
i
*
3
+
j
);
}
}
// /////////////////////////////////////////////////////////////////////////////////////
// Compute the overall force and torque to see whether the preceding code is correct
// /////////////////////////////////////////////////////////////////////////////////////
#ifdef NDEBUG
Dune
::
FieldVector
<
double
,
3
>
outputForce
(
0
),
outputTorque
(
0
);
eIt
=
indexSet
.
template
begin
<
0
,
Dune
::
All_Partition
>();
eEndIt
=
indexSet
.
template
end
<
0
,
Dune
::
All_Partition
>();
for
(;
eIt
!=
eEndIt
;
++
eIt
)
{
typename
GridType
::
template
Codim
<
0
>
::
Entity
::
LevelIntersectionIterator
nIt
=
eIt
->
ilevelbegin
();
typename
GridType
::
template
Codim
<
0
>
::
Entity
::
LevelIntersectionIterator
nEndIt
=
eIt
->
ilevelend
();
for
(;
nIt
!=
nEndIt
;
++
nIt
)
{
if
(
!
interface
.
contains
(
*
eIt
,
nIt
))
continue
;
const
Dune
::
LagrangeShapeFunctionSet
<
double
,
double
,
dim
-
1
>&
baseSet
=
Dune
::
LagrangeShapeFunctions
<
double
,
double
,
dim
-
1
>::
general
(
nIt
->
intersectionGlobal
().
type
(),
1
);
const
Dune
::
QuadratureRule
<
double
,
dim
-
1
>&
quad
=
Dune
::
QuadratureRules
<
double
,
dim
-
1
>::
rule
(
nIt
->
intersectionGlobal
().
type
(),
dim
-
1
);
for
(
size_t
qp
=
0
;
qp
<
quad
.
size
();
qp
++
)
{
// Local position of the quadrature point
const
Dune
::
FieldVector
<
double
,
dim
-
1
>&
quadPos
=
quad
[
qp
].
position
();
const
double
integrationElement
=
nIt
->
intersectionGlobal
().
integrationElement
(
quadPos
);
// Evaluate function
Dune
::
FieldVector
<
double
,
dim
>
localPressure
(
0
);
for
(
size_t
i
=
0
;
i
<
baseSet
.
size
();
i
++
)
localPressure
.
axpy
(
baseSet
[
i
].
evaluateFunction
(
0
,
quadPos
),
pressure
[
dgIndexSet
(
*
eIt
,
nIt
->
numberInSelf
())
+
i
]);
// Sum up the total force
outputForce
.
axpy
(
quad
[
qp
].
weight
()
*
integrationElement
,
localPressure
);
// Sum up the total torque \int (x - x_0) \times f dx
Dune
::
FieldVector
<
double
,
dim
>
worldPos
=
nIt
->
intersectionGlobal
().
global
(
quadPos
);
outputTorque
.
axpy
(
quad
[
qp
].
weight
()
*
integrationElement
,
crossProduct
(
worldPos
-
crossSection
.
r
,
localPressure
));
}
}
}
outputForce
-=
resultantForce
;
outputTorque
-=
resultantTorque
;
assert
(
outputForce
.
infinity_norm
()
<
1e-6
);
assert
(
outputTorque
.
infinity_norm
()
<
1e-6
);
// std::cout << "Output force: " << outputForce << std::endl;
// std::cout << "Output torque: " << outputTorque << " " << resultantTorque[0]/outputTorque[0] << std::endl;
#endif
}
#endif
template
<
class
GridType
>
void
averageSurfaceDGFunction
(
const
GridType
&
grid
,
const
Dune
::
BlockVector
<
Dune
::
FieldVector
<
double
,
GridType
::
dimension
>
>&
dgFunction
,
Dune
::
BlockVector
<
Dune
::
FieldVector
<
double
,
GridType
::
dimension
>
>&
p1Function
,
const
DGIndexSet
<
GridType
>&
dgIndexSet
)
{
const
int
dim
=
GridType
::
dimension
;
const
typename
GridType
::
Traits
::
LeafIndexSet
&
indexSet
=
grid
.
leafIndexSet
();
p1Function
.
resize
(
indexSet
.
size
(
dim
));
p1Function
=
0
;
std
::
vector
<
int
>
counter
(
indexSet
.
size
(
dim
),
0
);
typename
GridType
::
template
Codim
<
0
>
::
LeafIterator
eIt
=
grid
.
template
leafbegin
<
0
>();
typename
GridType
::
template
Codim
<
0
>
::
LeafIterator
eEndIt
=
grid
.
template
leafend
<
0
>();
for
(;
eIt
!=
eEndIt
;
++
eIt
)
{
typename
GridType
::
template
Codim
<
0
>
::
Entity
::
LeafIntersectionIterator
nIt
=
eIt
->
ileafbegin
();
typename
GridType
::
template
Codim
<
0
>
::
Entity
::
LeafIntersectionIterator
nEndIt
=
eIt
->
ileafend
();
for
(;
nIt
!=
nEndIt
;
++
nIt
)
{
if
(
!
nIt
->
boundary
())
continue
;
const
Dune
::
ReferenceElement
<
double
,
dim
>&
refElement
=
Dune
::
ReferenceElements
<
double
,
dim
>::
general
(
eIt
->
type
());
for
(
int
i
=
0
;
i
<
refElement
.
size
(
nIt
->
numberInSelf
(),
1
,
dim
);
i
++
)
{
int
idxInElement
=
refElement
.
subEntity
(
nIt
->
numberInSelf
(),
1
,
i
,
dim
);
p1Function
[
indexSet
.
template
subIndex
<
dim
>(
*
eIt
,
idxInElement
)]
+=
dgFunction
[
dgIndexSet
(
*
eIt
,
nIt
->
numberInSelf
())
+
i
];
counter
[
indexSet
.
template
subIndex
<
dim
>(
*
eIt
,
idxInElement
)]
++
;
}
}
}
for
(
int
i
=
0
;
i
<
p1Function
.
size
();
i
++
)
if
(
counter
[
i
]
!=
0
)
p1Function
[
i
]
/=
counter
[
i
];
}
template
<
class
GridType
>
template
<
class
GridType
>
void
computeAverageInterface
(
const
BoundaryPatch
<
GridType
>&
interface
,
void
computeAverageInterface
(
const
BoundaryPatch
<
GridType
>&
interface
,
const
Dune
::
BlockVector
<
Dune
::
FieldVector
<
double
,
GridType
::
dimension
>
>
deformation
,
const
Dune
::
BlockVector
<
Dune
::
FieldVector
<
double
,
GridType
::
dimension
>
>
deformation
,
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