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Sander, Oliver
authored
Previously, the error norms where computed in the respective global embedding space of the TargetSpace. For the case of Rotation<3> this was the space of quaternions, because this is how the Rotation class is implemented. However, this does not lead to correct results. Therefore, this patch adds special handling for Rotation<3>, and computes the errors norms in the space of 3x3 matrices.
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