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Move the computeDR method to the Rotation class
Because it really is a functionality of rotation matrices in quaternion representation. Only the Cosserat energies use it at the moment, but this is coincidental. In the same process, the method is renamed to quaternionTangentToMatrixTangent. That seems to be a more telling name.
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- dune/gfe/cosseratenergystiffness.hh 2 additions, 65 deletionsdune/gfe/cosseratenergystiffness.hh
- dune/gfe/nonplanarcosseratshellenergy.hh 1 addition, 32 deletionsdune/gfe/nonplanarcosseratshellenergy.hh
- dune/gfe/rigidbodymotion.hh 37 additions, 0 deletionsdune/gfe/rigidbodymotion.hh
- dune/gfe/rotation.hh 37 additions, 0 deletionsdune/gfe/rotation.hh
- test/rigidbodymotiontest.cc 5 additions, 7 deletionstest/rigidbodymotiontest.cc
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