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  1. Oct 21, 2011
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  3. Oct 13, 2011
    • Oliver Sander's avatar
      Add a very crude implementation of a 3x3 skew-symmetric matrix. · 19ff44ef
      Oliver Sander authored
      And use it to implement the Rotation<3> class.  This makes the
      Rotation implementation easier to understand.  Previously we
      have used a FieldVector<3> when a skew matrix was meant.
      This leads to confusion now that we also use quaternions as
      tangent vectors of SO(3).  In local coordinates, these also
      have 3 entries.  Adding the new skew matrix class makes it
      clearer what kind of mathematical object is meant.
      
      [[Imported from SVN: r7897]]
      19ff44ef
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