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  • #ifndef GLOBAL_GEODESIC_FE_ASSEMBLER_HH
    #define GLOBAL_GEODESIC_FE_ASSEMBLER_HH
    
    #include <dune/istl/bcrsmatrix.hh>
    #include <dune/common/fmatrix.hh>
    #include <dune/istl/matrixindexset.hh>
    #include <dune/istl/matrix.hh>
    
    #include "localgeodesicfestiffness.hh"
    
    
    
    /** \brief A global FE assembler for problems involving functions that map into non-Euclidean spaces
    
    template <class Basis, class TargetSpace>
    
    class GeodesicFEAssembler {
    
    
        typedef typename Basis::GridView GridView;
    
        typedef typename GridView::template Codim<0>::template Partition<Dune::Interior_Partition>::Iterator ElementIterator;
    
        //! Dimension of the grid.
        enum { gridDim = GridView::dimension };
    
        //! Dimension of a tangent space
    
        enum { blocksize = TargetSpace::TangentVector::dimension };
    
        //!
        typedef Dune::FieldMatrix<double, blocksize, blocksize> MatrixBlock;
    
    public:
    
        const Basis basis_;
    
        LocalGeodesicFEStiffness<Basis,TargetSpace>* localStiffness_;
    
        /** \brief Constructor for a given grid */
    
        GeodesicFEAssembler(const Basis& basis,
    
                            LocalGeodesicFEStiffness<Basis, TargetSpace>* localStiffness)
    
              localStiffness_(localStiffness)
    
        /** \brief Assemble the tangent stiffness matrix and the functional gradient together
         *
         * This is more efficient than computing them separately, because you need the gradient
         * anyway to compute the Riemannian Hessian.
    
        virtual void assembleGradientAndHessian(const std::vector<TargetSpace>& sol,
                                                Dune::BlockVector<Dune::FieldVector<double, blocksize> >& gradient,
                                                Dune::BCRSMatrix<MatrixBlock>& hessian,
                                                bool computeOccupationPattern=true) const;
    
        /** \brief Assemble the gradient */
    
        virtual void assembleGradient(const std::vector<TargetSpace>& sol,
    
                              Dune::BlockVector<Dune::FieldVector<double, blocksize> >& grad) const;
    
        /** \brief Compute the energy of a deformation state */
    
        virtual double computeEnergy(const std::vector<TargetSpace>& sol) const;
    
        //protected:
    
        void getNeighborsPerVertex(Dune::MatrixIndexSet& nb) const;
    
    template <class Basis, class TargetSpace>
    void GeodesicFEAssembler<Basis,TargetSpace>::
    
    getNeighborsPerVertex(Dune::MatrixIndexSet& nb) const
    {
    
        auto n = basis_.size();
    
        // A view on the FE basis on a single element
    
        auto localView = basis_.localView();
    
        auto localIndexSet = basis_.localIndexSet();
    
    
        ElementIterator it    = basis_.gridView().template begin<0,Dune::Interior_Partition>();
        ElementIterator endit = basis_.gridView().template end<0,Dune::Interior_Partition>  ();
    
            // Bind the local FE basis view to the current element
            localView.bind(*it);
            localIndexSet.bind(localView);
    
            const auto& lfe = localView.tree().finiteElement();
    
                    auto iIdx = localIndexSet.index(i)[0];
                    auto jIdx = localIndexSet.index(j)[0];
    
    template <class Basis, class TargetSpace>
    void GeodesicFEAssembler<Basis,TargetSpace>::
    
    assembleGradientAndHessian(const std::vector<TargetSpace>& sol,
                               Dune::BlockVector<Dune::FieldVector<double, blocksize> >& gradient,
                               Dune::BCRSMatrix<MatrixBlock>& hessian,
                               bool computeOccupationPattern) const
    
        if (computeOccupationPattern) {
    
            Dune::MatrixIndexSet neighborsPerVertex;
            getNeighborsPerVertex(neighborsPerVertex);
    
            neighborsPerVertex.exportIdx(hessian);
    
        hessian = 0;
    
        gradient.resize(sol.size());
        gradient = 0;
    
        // A view on the FE basis on a single element
    
        auto localView = basis_.localView();
    
        auto localIndexSet = basis_.localIndexSet();
    
    
        ElementIterator it    = basis_.gridView().template begin<0,Dune::Interior_Partition>();
        ElementIterator endit = basis_.gridView().template end<0,Dune::Interior_Partition>  ();
    
            localView.bind(*it);
            localIndexSet.bind(localView);
    
            const int numOfBaseFct = localView.tree().size();
    
            // Extract local solution
    
            std::vector<TargetSpace> localSolution(numOfBaseFct);
    
            for (int i=0; i<numOfBaseFct; i++)
    
                localSolution[i] = sol[localIndexSet.index(i)[0]];
    
            std::vector<Dune::FieldVector<double,blocksize> > localGradient(numOfBaseFct);
    
            // setup local matrix and gradient
    
            localStiffness_->assembleGradientAndHessian(*it, localView.tree().finiteElement(), localSolution, localGradient);
    
    
            // Add element matrix to global stiffness matrix
    
            for(int i=0; i<numOfBaseFct; i++) {
    
    
    
                for (int j=0; j<numOfBaseFct; j++ ) {
    
                    hessian[row][col] += localStiffness_->A_[i][j];
    
            // Add local gradient to global gradient
            for (int i=0; i<numOfBaseFct; i++)
    
                gradient[localIndexSet.index(i)[0]] += localGradient[i];
    
    template <class Basis, class TargetSpace>
    void GeodesicFEAssembler<Basis,TargetSpace>::
    
    assembleGradient(const std::vector<TargetSpace>& sol,
                     Dune::BlockVector<Dune::FieldVector<double, blocksize> >& grad) const
    {
    
        if (sol.size()!=basis_.size())
    
            DUNE_THROW(Dune::Exception, "Solution vector doesn't match the grid!");
    
        grad.resize(sol.size());
        grad = 0;
    
    
        // A view on the FE basis on a single element
    
        auto localView = basis_.localView();
    
        auto localIndexSet = basis_.localIndexSet();
    
    
        ElementIterator it    = basis_.gridView().template begin<0,Dune::Interior_Partition>();
        ElementIterator endIt = basis_.gridView().template end<0,Dune::Interior_Partition>();
    
    
        // Loop over all elements
        for (; it!=endIt; ++it) {
    
    
            localView.bind(*it);
            localIndexSet.bind(localView);
    
    
            // A 1d grid has two vertices
    
            const auto nDofs = localView.tree().size();
    
            std::vector<TargetSpace> localSolution(nDofs);
    
            for (size_t i=0; i<nDofs; i++)
    
                localSolution[i] = sol[localIndexSet.index(i)[0]];
    
    
            // Assemble local gradient
            std::vector<Dune::FieldVector<double,blocksize> > localGradient(nDofs);
    
    
            localStiffness_->assembleGradient(*it, localView.tree().finiteElement(), localSolution, localGradient);
    
            for (size_t i=0; i<nDofs; i++)
    
                grad[localIndexSet.index(i)[0]] += localGradient[i];
    
    template <class Basis, class TargetSpace>
    double GeodesicFEAssembler<Basis, TargetSpace>::
    
    computeEnergy(const std::vector<TargetSpace>& sol) const
    {
        double energy = 0;
    
        if (sol.size() != basis_.size())
    
            DUNE_THROW(Dune::Exception, "Coefficient vector doesn't match the function space basis!");
    
        // A view on the FE basis on a single element
    
        auto localView = basis_.localView();
    
        auto localIndexSet = basis_.localIndexSet();
    
    
        ElementIterator it    = basis_.gridView().template begin<0,Dune::Interior_Partition>();
        ElementIterator endIt = basis_.gridView().template end<0,Dune::Interior_Partition>();
    
    
        // Loop over all elements
        for (; it!=endIt; ++it) {
    
            localView.bind(*it);
            localIndexSet.bind(localView);
    
    
            // Number of degrees of freedom on this element
    
    
            std::vector<TargetSpace> localSolution(nDofs);
    
            for (size_t i=0; i<nDofs; i++)
    
                localSolution[i] = sol[localIndexSet.index(i)[0]];
    
            energy += localStiffness_->energy(*it, localView.tree().finiteElement(), localSolution);