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  1. Oct 22, 2019
    • Sander, Oliver's avatar
      Move the computeDR method to the Rotation class · 207ce563
      Sander, Oliver authored
      Because it really is a functionality of rotation matrices in quaternion
      representation.  Only the Cosserat energies use it at the moment, but
      this is coincidental.
      
      In the same process, the method is renamed to quaternionTangentToMatrixTangent.
      That seems to be a more telling name.
      207ce563
  2. Feb 21, 2016
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  10. Oct 13, 2011
    • Oliver Sander's avatar
      Add a very crude implementation of a 3x3 skew-symmetric matrix. · 19ff44ef
      Oliver Sander authored
      And use it to implement the Rotation<3> class.  This makes the
      Rotation implementation easier to understand.  Previously we
      have used a FieldVector<3> when a skew matrix was meant.
      This leads to confusion now that we also use quaternions as
      tangent vectors of SO(3).  In local coordinates, these also
      have 3 entries.  Adding the new skew matrix class makes it
      clearer what kind of mathematical object is meant.
      
      [[Imported from SVN: r7897]]
      19ff44ef
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