Skip to content
Snippets Groups Projects
  1. Oct 20, 2011
  2. Oct 19, 2011
  3. Oct 18, 2011
  4. Oct 17, 2011
  5. Oct 13, 2011
    • Oliver Sander's avatar
      Add a very crude implementation of a 3x3 skew-symmetric matrix. · 19ff44ef
      Oliver Sander authored
      And use it to implement the Rotation<3> class.  This makes the
      Rotation implementation easier to understand.  Previously we
      have used a FieldVector<3> when a skew matrix was meant.
      This leads to confusion now that we also use quaternions as
      tangent vectors of SO(3).  In local coordinates, these also
      have 3 entries.  Adding the new skew matrix class makes it
      clearer what kind of mathematical object is meant.
      
      [[Imported from SVN: r7897]]
      19ff44ef
  6. Oct 12, 2011
  7. Jul 15, 2011
  8. Jun 06, 2011
  9. May 30, 2011
  10. May 29, 2011
  11. May 23, 2011
  12. Apr 05, 2011
  13. Jan 22, 2011
  14. Jan 21, 2011
  15. Jan 14, 2011
  16. Jan 10, 2011
  17. Apr 29, 2010
  18. Apr 22, 2010
  19. Mar 28, 2010
  20. Mar 23, 2010
  21. Mar 22, 2010
  22. Mar 08, 2010
  23. Feb 05, 2010
  24. Aug 05, 2009
Loading